Christopher J. Kimmer, Ph.D.
IU Southeast Informatics
iSci
the informatics of scientific computing
Generating the tilings
Although tilings with the four prototiles described in Section 3.2 arose
in tandem with the study of the physical-space minimal surface of Chapter 2, it
is far from trivial to directly relate a tiling to a minimal surface
since the physical-space surface's topology is not completely known.
As described in Section 2.7, regions of physical space associated with
a lattice point whose projection into perp space is close to the
origin (well inside the inner surface of the critical surface of
Section 2.5) are unambiguously determined by the Voronoi construction
and
(
x
)
. At lattice points whose perp-space projections are
further from the origin,
the details of the physical-space surface are less well-resolved,
and it is not clear what topology the physical space surface has.
Consequently, having an independent means to construct tilings as candidate
scaffoldings for the minimal surface is desirable, and the construction
of such tilings will be outlined here.
Inflation rules for the tiles can be defined where
each tile is scaled in size by
τ2
, additional vertices are added
on the boundary of this larger volume, and the volume is re-tiled by the
original four prototiles. Depending on which vertices are added after the
τ2
inflation (the addition of these vertices is treated in detail below),
there are 5 distinct ways to
tile the
τ2
-inflated
T
1
, and 4 ways to re-tile the
τ2
-inflations of the other tiles. For each tile, the
τ2
inflations
can be re-tiled in at least two combinatorially distinct ways; that is,
the numbers of each type of tile used to re-tile an inflated volume depends
on the additional vertices added by the inflation rule.
Table
3.2
lists each possible combinatorial way to
re-tile a given tile, and more detailed information about the particular
inflations of each tile is given in Appendix A.
T 1 | T 2 | O 1 | O 2 | Ways to tile | |
τ2 T 1 | 3 | 2 | 2 | 4 | 1 |
4 | 1 | 5 | 2 | 3 | |
5 | 0 | 8 | 0 | 1 | |
τ2 T 2 | 5 | 2 | 5 | 6 | 2 |
6 | 1 | 8 | 4 | 2 | |
τ2 O 1 | 6 | 2 | 7 | 4 | 3 |
7 | 1 | 10 | 2 | 1 | |
τ2 O 2 | 8 | 3 | 9 | 5 | 3 |
9 | 2 | 12 | 3 | 1 |
The flexibility in subdividing an inflated tile opens the door for considerable freedom in creating tilings, but the addition of vertices along the boundaries of the τ2 -inflated tiles constrains the inflations of tiles that share faces or edges in a tiling. Consequently, the specification of the inflations of edges and faces can in turn specify how a tile containing that edge or face is inflated. The inflation of 2-fold edges, long 5-fold edges, and long 3-fold edges is uniquely defined. To specify the inflation of these edges, consider that tilings containing the two tetrahedra and two half-pyramids have both long and short edges along 2-, 3-, and 5-fold directions. Without regard to the symmetry of the edge being inflated, denote a long edge as L and a short edge (which is L's τ -deflation) as S. The inflation rule for a long edge is two successive applications of the Fibonacci substitution rule L → LS and S → L:
L → LSL. | ( 33 ) |
A short 2-fold edge also unambiguously inflates to a single edge τ2 the original length, and this long edge is only found in an octahedron formed by the half-pyramids. There is ambiguity in the inflation of short 5-fold and 3-fold edges that create the different ways of inflating a tiling. For a given orientation of a short 5- or 3- edge S, either the rule S → LS or S → SL can be used; rather than specifying which way a tile inflates, it suffices to specify which of the two ways all short 3- or 5-fold edges inflate.
Alternatively,
this process can be carried out as a vertex-based subsitution rule
by defining an operation,
, that ``grows'' a vertex set by augmenting
a single vertex with
20 + 12 vertices that are translations of the original vertex
along long 3- and 5-fold edges (see Figure
3.4
).
The
operation may be defined over a set of vertices in order
for successive applications of
to be defined.
Inflate (by
τ2
) the set of vertices and take the
union of the inflated set plus the 32 translates of the set itself
![]() ![]() ![]() ![]() |
( 34 ) |
where



![]() |
A recipe for building a tiling using
can now be outlined.
Beginning with a single vertex, (at the origin
x
0
in physical space,
say), an application of
produces the 12+20 star of points in
addition to leaving
x
0
unchanged, but
introduces short 3-fold separations as shown in
Figure
3.4
. The next application of
to the resulting
vertex set creates too-short 3-fold separations
between vertices that are incompatible with the edge lengths of the four
tiles, so some of these vertices must
be eliminated before there will be any hope of tiling the vertex set. The
operation of ``tiling the vertex set'' identifies a correspondence between
a vertex set and a tiling containing the four types of tiles if the union of the vertices
in the tiling is the same as the vertex set itself. Tiling the vertex set
will be denoted as
, and
is properly defined only when the vertex
set is infinite and the tiling tiles all of space. The tiling of the vertex
sets studied here is well-defined in that there are no vertex
configurations that can be tiled in more than one way.
It is also useful to speak of a finite vertex set as being ``tiled''
whenever the entire vertex set or some subset of it is the same as
the union of the vertices of a finite tiled region of space.
In order to produce a vertex set with vertex separations consistent with
the edges of the tiling, a
pruning operation,
, can be defined that removes the minimal number
of vertices to
eliminate the forbidden separations. After two applications of
,
all the shortest
separations consist of pairs of vertices separated by a distance of
=
,
which is a
τ
-deflation of the short 3-fold
edge in the tiling. If icosahedral symmetry is to be preserved,
there is only one choice to be made; the rest of the pairwise eliminations
are determined by symmetry.
is only
completely specified, then, if there is some scheme to determine
which vertices are to be deleted.
To summarize, a seed set can be created by starting with one vertex
and applying
twice followed by
. This is a rather pedantic
approach to generate a starting set, but now a
tiling can be specified by
it is understood that the multiplication denoted above is like function composition--i.e. the order of operations is important. Growth (





Subsections Chris Kimmer 2011-06-01